CONTENT CREATION TECHNOLOGY FOR CG ANIMATION AND GAME
The Tokyo University of Technology (TUT) is a private university in Tokyo, Japan, which has been chartered as a university since 1986. It traces its roots back to a predecessor founded in 1947, called Soubi Gakuen.TUT educates students to become engineers and information and communications technology (ICT) experts. TUT and ISTTS have collaborated in several area such as exchange student, research/consulting project, and many more. It’s been two years in a row ISTTS sent two lectures for doing research collaboration. They are Dr. Ir. Hj. Endang Setyani, M.T. and Esther Irawati Setiawan S.Kom., M.Kom.
On August, 20, 2019 ISTTS has special guest Prof. Kunio Kondo from School of Media Science, TUT. As we know Change in society is continually driven by not only conventional forms of media such as TV broadcasts and newspapers, but also social media based on individual transmissions and content and media technologies that organically fuse video and computer graphics. In the Media Science Program, students learn about producing video, animation, and game content, as well as state-of-the-art media information technologies based on video, CG, audio and sound media processing technologies.
In doing so, they acquire the ability to create innovative media content of their own. Students also learn about advertising design services and media communication technologies such as marketing and digital signage, and they acquire the ability to create methods for resolving social problems and creating new businesses and social services.
The newly evolved School of Media Science now consists of three attractive new courses. As the first of its kind to be established in Japan, the school has continued to develop revolutionary education and research, but with this renewal, the School of Media Science will offer an even more diverse array of basic media expertise and technical education, with a focus on nurturing richly creative individuals who promise to support the social media of the 21st century.